d0c0e3e6f3
Update to bullseye image, node v14, and includes libsdl2 to fix steamcmd SDL issues
140 lines
3.5 KiB
JavaScript
140 lines
3.5 KiB
JavaScript
#!/usr/bin/env node
|
|
|
|
var startupCmd = "";
|
|
const fs = require("fs");
|
|
fs.writeFile("latest.log", "", (err) => {
|
|
if (err) console.log("Callback error in appendFile:" + err);
|
|
});
|
|
|
|
var args = process.argv.splice(process.execArgv.length + 2);
|
|
for (var i = 0; i < args.length; i++) {
|
|
if (i === args.length - 1) {
|
|
startupCmd += args[i];
|
|
} else {
|
|
startupCmd += args[i] + " ";
|
|
}
|
|
}
|
|
|
|
if (startupCmd.length < 1) {
|
|
console.log("Error: Please specify a startup command.");
|
|
process.exit();
|
|
}
|
|
|
|
const seenPercentage = {};
|
|
|
|
function filter(data) {
|
|
const str = data.toString();
|
|
if (str.startsWith("Loading Prefab Bundle ")) { // Rust seems to spam the same percentage, so filter out any duplicates.
|
|
const percentage = str.substr("Loading Prefab Bundle ".length);
|
|
if (seenPercentage[percentage]) return;
|
|
|
|
seenPercentage[percentage] = true;
|
|
}
|
|
|
|
console.log(str);
|
|
}
|
|
|
|
var exec = require("child_process").exec;
|
|
console.log("Starting Rust...");
|
|
|
|
var exited = false;
|
|
const gameProcess = exec(startupCmd);
|
|
gameProcess.stdout.on('data', filter);
|
|
gameProcess.stderr.on('data', filter);
|
|
gameProcess.on('exit', function (code, signal) {
|
|
exited = true;
|
|
|
|
if (code) {
|
|
console.log("Main game process exited with code " + code);
|
|
// process.exit(code);
|
|
}
|
|
});
|
|
|
|
function initialListener(data) {
|
|
const command = data.toString().trim();
|
|
if (command === 'quit') {
|
|
gameProcess.kill('SIGTERM');
|
|
} else {
|
|
console.log('Unable to run "' + command + '" due to RCON not being connected yet.');
|
|
}
|
|
}
|
|
process.stdin.resume();
|
|
process.stdin.setEncoding("utf8");
|
|
process.stdin.on('data', initialListener);
|
|
|
|
process.on('exit', function (code) {
|
|
if (exited) return;
|
|
|
|
console.log("Received request to stop the process, stopping the game...");
|
|
gameProcess.kill('SIGTERM');
|
|
});
|
|
|
|
var waiting = true;
|
|
var poll = function () {
|
|
function createPacket(command) {
|
|
var packet = {
|
|
Identifier: -1,
|
|
Message: command,
|
|
Name: "WebRcon"
|
|
};
|
|
return JSON.stringify(packet);
|
|
}
|
|
|
|
var serverHostname = process.env.RCON_IP ? process.env.RCON_IP : "localhost";
|
|
var serverPort = process.env.RCON_PORT;
|
|
var serverPassword = process.env.RCON_PASS;
|
|
var WebSocket = require("ws");
|
|
var ws = new WebSocket("ws://" + serverHostname + ":" + serverPort + "/" + serverPassword);
|
|
|
|
ws.on("open", function open() {
|
|
console.log("Connected to RCON. Generating the map now. Please wait until the server status switches to \"Running\".");
|
|
waiting = false;
|
|
|
|
// Hack to fix broken console output
|
|
ws.send(createPacket('status'));
|
|
|
|
process.stdin.removeListener('data', initialListener);
|
|
gameProcess.stdout.removeListener('data', filter);
|
|
gameProcess.stderr.removeListener('data', filter);
|
|
process.stdin.on('data', function (text) {
|
|
ws.send(createPacket(text));
|
|
});
|
|
});
|
|
|
|
ws.on("message", function (data, flags) {
|
|
try {
|
|
var json = JSON.parse(data);
|
|
if (json !== undefined) {
|
|
if (json.Message !== undefined && json.Message.length > 0) {
|
|
console.log(json.Message);
|
|
const fs = require("fs");
|
|
fs.appendFile("latest.log", "\n" + json.Message, (err) => {
|
|
if (err) console.log("Callback error in appendFile:" + err);
|
|
});
|
|
}
|
|
} else {
|
|
console.log("Error: Invalid JSON received");
|
|
}
|
|
} catch (e) {
|
|
if (e) {
|
|
console.log(e);
|
|
}
|
|
}
|
|
});
|
|
|
|
ws.on("error", function (err) {
|
|
waiting = true;
|
|
console.log("Waiting for RCON to come up...");
|
|
setTimeout(poll, 5000);
|
|
});
|
|
|
|
ws.on("close", function () {
|
|
if (!waiting) {
|
|
console.log("Connection to server closed.");
|
|
|
|
exited = true;
|
|
process.exit();
|
|
}
|
|
});
|
|
}
|
|
poll();
|