add Rust game Debian image

Update to bullseye image, node v14, and includes libsdl2 to fix steamcmd SDL issues
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Alex 2021-09-28 17:08:27 +03:00
parent b59dba7366
commit d0c0e3e6f3
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4 changed files with 218 additions and 0 deletions

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@ -18,6 +18,7 @@ jobs:
game:
- fivem
- source
- rust
steps:
- uses: actions/checkout@v2
- uses: docker/setup-buildx-action@v1

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games/rust/Dockerfile Normal file
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#
# Copyright (c) 2021 Pterodactyl
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
#
FROM --platform=$TARGETOS/$TARGETARCH debian:bullseye-slim
LABEL author="Isaac A." maintainer="isaac@isaacs.site"
LABEL org.opencontainers.image.source="https://github.com/pterodactyl/yolks"
LABEL org.opencontainers.image.licenses=MIT
ENV DEBIAN_FRONTEND=noninteractive
RUN dpkg --add-architecture i386 \
&& apt update \
&& apt upgrade -y \
&& apt install -y lib32gcc-s1 lib32stdc++6 unzip curl iproute2 tzdata libgdiplus libsdl2-2.0-0:i386 \
&& curl -sL https://deb.nodesource.com/setup_14.x | bash - \
&& apt install -y nodejs \
&& mkdir /node_modules \
&& npm install --prefix / ws \
&& useradd -d /home/container -m container
USER container
ENV USER=container HOME=/home/container
WORKDIR /home/container
COPY ./entrypoint.sh /entrypoint.sh
COPY ./wrapper.js /wrapper.js
CMD [ "/bin/bash", "/entrypoint.sh" ]

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games/rust/entrypoint.sh Normal file
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#!/bin/bash
cd /home/container
# Make internal Docker IP address available to processes.
export INTERNAL_IP=`ip route get 1 | awk '{print $NF;exit}'`
# Update Rust Server
./steamcmd/steamcmd.sh +login anonymous +force_install_dir /home/container +app_update 258550 +quit
# Replace Startup Variables
MODIFIED_STARTUP=`eval echo $(echo ${STARTUP} | sed -e 's/{{/${/g' -e 's/}}/}/g')`
echo ":/home/container$ ${MODIFIED_STARTUP}"
# OxideMod has been replaced with uMod
if [ -f OXIDE_FLAG ] || [ "${OXIDE}" = 1 ] || [ "${UMOD}" = 1 ]; then
echo "Updating uMod..."
curl -sSL "https://umod.org/games/rust/download/develop" > umod.zip
unzip -o -q umod.zip
rm umod.zip
echo "Done updating uMod!"
fi
# Fix for Rust not starting
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$(pwd)
# Run the Server
node /wrapper.js "${MODIFIED_STARTUP}"

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#!/usr/bin/env node
var startupCmd = "";
const fs = require("fs");
fs.writeFile("latest.log", "", (err) => {
if (err) console.log("Callback error in appendFile:" + err);
});
var args = process.argv.splice(process.execArgv.length + 2);
for (var i = 0; i < args.length; i++) {
if (i === args.length - 1) {
startupCmd += args[i];
} else {
startupCmd += args[i] + " ";
}
}
if (startupCmd.length < 1) {
console.log("Error: Please specify a startup command.");
process.exit();
}
const seenPercentage = {};
function filter(data) {
const str = data.toString();
if (str.startsWith("Loading Prefab Bundle ")) { // Rust seems to spam the same percentage, so filter out any duplicates.
const percentage = str.substr("Loading Prefab Bundle ".length);
if (seenPercentage[percentage]) return;
seenPercentage[percentage] = true;
}
console.log(str);
}
var exec = require("child_process").exec;
console.log("Starting Rust...");
var exited = false;
const gameProcess = exec(startupCmd);
gameProcess.stdout.on('data', filter);
gameProcess.stderr.on('data', filter);
gameProcess.on('exit', function (code, signal) {
exited = true;
if (code) {
console.log("Main game process exited with code " + code);
// process.exit(code);
}
});
function initialListener(data) {
const command = data.toString().trim();
if (command === 'quit') {
gameProcess.kill('SIGTERM');
} else {
console.log('Unable to run "' + command + '" due to RCON not being connected yet.');
}
}
process.stdin.resume();
process.stdin.setEncoding("utf8");
process.stdin.on('data', initialListener);
process.on('exit', function (code) {
if (exited) return;
console.log("Received request to stop the process, stopping the game...");
gameProcess.kill('SIGTERM');
});
var waiting = true;
var poll = function () {
function createPacket(command) {
var packet = {
Identifier: -1,
Message: command,
Name: "WebRcon"
};
return JSON.stringify(packet);
}
var serverHostname = process.env.RCON_IP ? process.env.RCON_IP : "localhost";
var serverPort = process.env.RCON_PORT;
var serverPassword = process.env.RCON_PASS;
var WebSocket = require("ws");
var ws = new WebSocket("ws://" + serverHostname + ":" + serverPort + "/" + serverPassword);
ws.on("open", function open() {
console.log("Connected to RCON. Generating the map now. Please wait until the server status switches to \"Running\".");
waiting = false;
// Hack to fix broken console output
ws.send(createPacket('status'));
process.stdin.removeListener('data', initialListener);
gameProcess.stdout.removeListener('data', filter);
gameProcess.stderr.removeListener('data', filter);
process.stdin.on('data', function (text) {
ws.send(createPacket(text));
});
});
ws.on("message", function (data, flags) {
try {
var json = JSON.parse(data);
if (json !== undefined) {
if (json.Message !== undefined && json.Message.length > 0) {
console.log(json.Message);
const fs = require("fs");
fs.appendFile("latest.log", "\n" + json.Message, (err) => {
if (err) console.log("Callback error in appendFile:" + err);
});
}
} else {
console.log("Error: Invalid JSON received");
}
} catch (e) {
if (e) {
console.log(e);
}
}
});
ws.on("error", function (err) {
waiting = true;
console.log("Waiting for RCON to come up...");
setTimeout(poll, 5000);
});
ws.on("close", function () {
if (!waiting) {
console.log("Connection to server closed.");
exited = true;
process.exit();
}
});
}
poll();