add Rust game Debian image
Update to bullseye image, node v14, and includes libsdl2 to fix steamcmd SDL issues
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1
.github/workflows/games.yml
vendored
1
.github/workflows/games.yml
vendored
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@ -18,6 +18,7 @@ jobs:
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game:
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game:
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- fivem
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- fivem
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- source
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- source
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- rust
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steps:
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v2
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- uses: docker/setup-buildx-action@v1
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- uses: docker/setup-buildx-action@v1
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50
games/rust/Dockerfile
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50
games/rust/Dockerfile
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@ -0,0 +1,50 @@
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#
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# Copyright (c) 2021 Pterodactyl
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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#
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FROM --platform=$TARGETOS/$TARGETARCH debian:bullseye-slim
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LABEL author="Isaac A." maintainer="isaac@isaacs.site"
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LABEL org.opencontainers.image.source="https://github.com/pterodactyl/yolks"
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LABEL org.opencontainers.image.licenses=MIT
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ENV DEBIAN_FRONTEND=noninteractive
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RUN dpkg --add-architecture i386 \
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&& apt update \
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&& apt upgrade -y \
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&& apt install -y lib32gcc-s1 lib32stdc++6 unzip curl iproute2 tzdata libgdiplus libsdl2-2.0-0:i386 \
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&& curl -sL https://deb.nodesource.com/setup_14.x | bash - \
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&& apt install -y nodejs \
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&& mkdir /node_modules \
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&& npm install --prefix / ws \
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&& useradd -d /home/container -m container
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USER container
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ENV USER=container HOME=/home/container
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WORKDIR /home/container
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COPY ./entrypoint.sh /entrypoint.sh
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COPY ./wrapper.js /wrapper.js
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CMD [ "/bin/bash", "/entrypoint.sh" ]
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27
games/rust/entrypoint.sh
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games/rust/entrypoint.sh
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@ -0,0 +1,27 @@
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#!/bin/bash
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cd /home/container
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# Make internal Docker IP address available to processes.
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export INTERNAL_IP=`ip route get 1 | awk '{print $NF;exit}'`
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# Update Rust Server
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./steamcmd/steamcmd.sh +login anonymous +force_install_dir /home/container +app_update 258550 +quit
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# Replace Startup Variables
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MODIFIED_STARTUP=`eval echo $(echo ${STARTUP} | sed -e 's/{{/${/g' -e 's/}}/}/g')`
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echo ":/home/container$ ${MODIFIED_STARTUP}"
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# OxideMod has been replaced with uMod
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if [ -f OXIDE_FLAG ] || [ "${OXIDE}" = 1 ] || [ "${UMOD}" = 1 ]; then
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echo "Updating uMod..."
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curl -sSL "https://umod.org/games/rust/download/develop" > umod.zip
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unzip -o -q umod.zip
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rm umod.zip
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echo "Done updating uMod!"
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fi
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# Fix for Rust not starting
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export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$(pwd)
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# Run the Server
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node /wrapper.js "${MODIFIED_STARTUP}"
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140
games/rust/wrapper.js
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140
games/rust/wrapper.js
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#!/usr/bin/env node
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var startupCmd = "";
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const fs = require("fs");
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fs.writeFile("latest.log", "", (err) => {
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if (err) console.log("Callback error in appendFile:" + err);
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});
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var args = process.argv.splice(process.execArgv.length + 2);
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for (var i = 0; i < args.length; i++) {
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if (i === args.length - 1) {
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startupCmd += args[i];
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} else {
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startupCmd += args[i] + " ";
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}
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}
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if (startupCmd.length < 1) {
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console.log("Error: Please specify a startup command.");
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process.exit();
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}
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const seenPercentage = {};
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function filter(data) {
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const str = data.toString();
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if (str.startsWith("Loading Prefab Bundle ")) { // Rust seems to spam the same percentage, so filter out any duplicates.
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const percentage = str.substr("Loading Prefab Bundle ".length);
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if (seenPercentage[percentage]) return;
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seenPercentage[percentage] = true;
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}
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console.log(str);
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}
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var exec = require("child_process").exec;
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console.log("Starting Rust...");
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var exited = false;
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const gameProcess = exec(startupCmd);
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gameProcess.stdout.on('data', filter);
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gameProcess.stderr.on('data', filter);
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gameProcess.on('exit', function (code, signal) {
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exited = true;
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if (code) {
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console.log("Main game process exited with code " + code);
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// process.exit(code);
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}
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});
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function initialListener(data) {
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const command = data.toString().trim();
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if (command === 'quit') {
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gameProcess.kill('SIGTERM');
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} else {
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console.log('Unable to run "' + command + '" due to RCON not being connected yet.');
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}
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}
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process.stdin.resume();
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process.stdin.setEncoding("utf8");
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process.stdin.on('data', initialListener);
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process.on('exit', function (code) {
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if (exited) return;
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console.log("Received request to stop the process, stopping the game...");
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gameProcess.kill('SIGTERM');
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});
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var waiting = true;
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var poll = function () {
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function createPacket(command) {
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var packet = {
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Identifier: -1,
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Message: command,
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Name: "WebRcon"
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};
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return JSON.stringify(packet);
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}
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var serverHostname = process.env.RCON_IP ? process.env.RCON_IP : "localhost";
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var serverPort = process.env.RCON_PORT;
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var serverPassword = process.env.RCON_PASS;
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var WebSocket = require("ws");
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var ws = new WebSocket("ws://" + serverHostname + ":" + serverPort + "/" + serverPassword);
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ws.on("open", function open() {
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console.log("Connected to RCON. Generating the map now. Please wait until the server status switches to \"Running\".");
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waiting = false;
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// Hack to fix broken console output
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ws.send(createPacket('status'));
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process.stdin.removeListener('data', initialListener);
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gameProcess.stdout.removeListener('data', filter);
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gameProcess.stderr.removeListener('data', filter);
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process.stdin.on('data', function (text) {
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ws.send(createPacket(text));
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});
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});
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ws.on("message", function (data, flags) {
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try {
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var json = JSON.parse(data);
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if (json !== undefined) {
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if (json.Message !== undefined && json.Message.length > 0) {
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console.log(json.Message);
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const fs = require("fs");
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fs.appendFile("latest.log", "\n" + json.Message, (err) => {
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if (err) console.log("Callback error in appendFile:" + err);
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});
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}
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} else {
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console.log("Error: Invalid JSON received");
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}
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} catch (e) {
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if (e) {
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console.log(e);
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}
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}
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});
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ws.on("error", function (err) {
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waiting = true;
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console.log("Waiting for RCON to come up...");
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setTimeout(poll, 5000);
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});
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ws.on("close", function () {
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if (!waiting) {
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console.log("Connection to server closed.");
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exited = true;
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process.exit();
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}
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});
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}
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poll();
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