.eslintrc -> .eslintrc.json
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{
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{
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"root": true,
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"extends": "../../../_common/eslintrc.json",
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"extends": "../../../_common/eslintrc.json",
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"env": {"node": true},
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"env": {"node": true},
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"rules": {
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"rules": {
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# readlineSync
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# readlineSync
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[![npm](https://img.shields.io/npm/v/readline-sync.svg)](https://www.npmjs.com/package/readline-sync) [![GitHub issues](https://img.shields.io/github/issues/anseki/readline-sync.svg)](https://github.com/anseki/readline-sync/issues) [![dependencies](https://img.shields.io/badge/dependencies-No%20dependency-brightgreen.svg)](package.json) [![license](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE-MIT)
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Synchronous [Readline](http://nodejs.org/api/readline.html) for interactively running to have a conversation with the user via a console(TTY).
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Synchronous [Readline](http://nodejs.org/api/readline.html) for interactively running to have a conversation with the user via a console(TTY).
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readlineSync tries to let your script have a conversation with the user via a console, even when the input/output stream is redirected like `your-script <foo.dat >bar.log`.
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readlineSync tries to let your script have a conversation with the user via a console, even when the input/output stream is redirected like `your-script <foo.dat >bar.log`.
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"keywords": [
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"keywords": [
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"readline",
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"readline",
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"synchronous",
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"synchronous",
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"interactive",
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"prompt",
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"prompt",
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"question",
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"question",
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"password",
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"password",
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"cli",
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"tty",
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"command",
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"repl",
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"keyboard",
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"keyboard",
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"wait",
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"wait",
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"block"
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"block"
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